Saturday, October 15, 2011
redwhite mt
I recently got asked to answer some questions fot REDWHITEmt, a local blog that covers design-related articles.
Click here to read the full article.
Tuesday, May 17, 2011
New Website Up
Today I decided that it was about time that I purchased my own domain and started working on a crude version of a personal portfolio site, www.meliandrea.com. At the moment all I've uploaded is an interactive research report related to Swiss Design & ITS.
I plan to work on this site during the summer, alongside the other dozen projects I'd like to complete during the holidays.
I plan to work on this site during the summer, alongside the other dozen projects I'd like to complete during the holidays.
- Andrea
Monday, April 25, 2011
For the Motherland!
I'm 1/2 done with the artwork for the game I'm working on, codenamed Project: Crayfish, the process is taking way longer than I expected. I guess that's what happens when decided to make a game and produce work for school during the same timeframe.
However, I keep getting more ideas for unnatural characters, weapons and some more twists for the storyline which keeps me motivated to keep working on this project.
Even though I had planned to log my 'drawing sessions' for the game's artwork from day one I tended to draw the characters and items in between 'school-work' sessions and use Project: Crayfish as my 15-30 min break. Yesterday was different, I decided to work for an hour or so without 'breaks' and worked on one of the enemies in the game which I based on Russian Babushkas.
I'll keep working on the artwork this week so that Molkman can continue developing the engine. I'll try and make another speed-paint video when I'll work on something interesting.
However, I keep getting more ideas for unnatural characters, weapons and some more twists for the storyline which keeps me motivated to keep working on this project.
Even though I had planned to log my 'drawing sessions' for the game's artwork from day one I tended to draw the characters and items in between 'school-work' sessions and use Project: Crayfish as my 15-30 min break. Yesterday was different, I decided to work for an hour or so without 'breaks' and worked on one of the enemies in the game which I based on Russian Babushkas.
I'll keep working on the artwork this week so that Molkman can continue developing the engine. I'll try and make another speed-paint video when I'll work on something interesting.
Sunday, April 3, 2011
The Five Senses
Instead of focusing on animation, this week I finished off a part of one of my school assignments related to Communicating with Images. This particular task dealt with coming up with different ways of representing the Five Senses - this is what I came up with.
Apart from other work, I continued developing some artwork for a flash game I'm working on; I'd love to complete the game before the beginning of summer but I doubt that will happen - life's too busy (not that I'm complaining :P)
I might work on another animation this week but I need to get some written work done too, I'll try some more 3D maybe.
Apart from other work, I continued developing some artwork for a flash game I'm working on; I'd love to complete the game before the beginning of summer but I doubt that will happen - life's too busy (not that I'm complaining :P)
I might work on another animation this week but I need to get some written work done too, I'll try some more 3D maybe.
- Andrea
[edit: updated 'sight' image]
[edit: updated 'smell' image]
[edit: updated 'sight' image]
[edit: updated 'smell' image]
Sunday, March 27, 2011
The Crystals
This week I tried out some more 'experimental' 3D animations with morphing sharp-edged objects. I came across this effect by 'mistake' when I was trying out another animation idea I had in mind - some experimental mistakes do turn out right after all :P I played around with some morph effects in After Effects too and applied them to circles to create a sound-wave effect.
This week I'll be finalising my storyboards for my final animation and get working on some more graphics for my flash game.
Tuesday, March 22, 2011
Flynn Lives
After Effects has become pretty addicting now. Even though I'm still getting the hang of animating characters in AE, I took a break from working on the animation I mentioned in my previous post. I decided to make another compositing experiment and animated Tron-stylized text in Cinema 4D and move to aftereffects to add glows, 3d layers, bokeh, etc, with the sound and final export done in Premiere. I worked on this project for about two afternoons and I'm quite pleased with the final result.
I'd like to get some blue/green scree footage and try and blend video with some 3d next, till then I'll keep experimenting.
I'd like to get some blue/green scree footage and try and blend video with some 3d next, till then I'll keep experimenting.
- Andrea
Friday, March 18, 2011
Taking the BP Oil Monster to the next dimension
Now that I'm getting more confident with using After Effects, I decided to produce a short semi-animated short using none other than my Deepwater Horizon illustration. 3D Layers are brilliant for 2.5D (next step, turning a Flash short into a 2.5D animatic) and enabling Motion Blur multiplies the render time by quite a bit (though it was worth the wait, it look way smoother now.) I also tried my hand at using Premiere Pro to add the audio, since After Effects added small pop's to the song in random places.
I also started a very short, slightly abstract animation yesterday evening; I illustrated the scenes in Flash and started to animate it in After Effects, I'll be working on it this weekend.
I also started a very short, slightly abstract animation yesterday evening; I illustrated the scenes in Flash and started to animate it in After Effects, I'll be working on it this weekend.
- Andrea
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About Me
- AndreaMeli
- Kappara, San Gwann, Malta
- Graphic Design Student, Part time Web Designer. Even though I make use of most forms of digital art, be it raster or vector, I tend to focus on animation. I recently ventured into the realm of Flash Games.


